Rise 2 -- MOVES Dec 2, 1996. Version 1.50 :o) Key to Moves: HCF = Half Cricle Forward UB U UF HCB = Half Circle Backward \ | / P = any punch K = any kick B-- --F changed Fire => Flame / | \ changed Lightening => F.R.Y. DB D DF * = NEW ==================================================== SALVO Knife Throw: F,DF,D + P Flame Thrower: D,DF,F + P Slide: B,DB,D + K Triple Flame: HCF + K (Super) Super Special: D,F + K - do it in a fluid motion. Artillery: D,DB,B + P (F.R.Y.) Artillery: F,F + P (I.C.E.) Artillery: B,BD,D + P (ACID) Artillery: HCB + K (PLASMA) Excercution: HCB + K CHROMAX Low Fireball: D,DF,F + P Head Throw: B,B,B + P or hold B, PPP Dash Attack: F,F,F + K or hold F, KKK Slide: B,DB,D + K Death Drop: D,D,D + K or hold D, KKK (Super) Artillery: F,F + P (GUNZ) Artillery: D,DF,F + K (FLAME) Artillery: B,B + K (ACID) Excercution: B,B,F + P CRUSHER Uppercut: D,DF,F + P Acid Spit: B,B,B + K or hold B, KKK Ground Lance: F,F + P Air Lance: D,D + P (air) Artillery: F, F + K (GUNZ) Artillery: D,DF,F + K (F.R.Y.) Excercution: HCB + K (near opp.) CYBORG Shoulder Barge: B,B,F + K Flying Punch: D,DF,F + P Air Fireball: F,F + P (Air) Sweep Kick: B,DB,D + K Cyborg 12 Chaos: F,DB,F + P (Super) Super: HCF,P Execution:(about 1 cyborg's height distance) HCB + P DEADLIFT Low Fireball: B,DB,D + P Teleport: F,F + K High Fireball: D,DF,F + P Up Fireball: D,DB,B + P Sweep Kick: B,DB,D + K Sword Attack: B,B,F + P Deadlift combo: HCB + P(Super) <49 hits!> Excercution: B,B,B + K DETAIN 3 hit chaos: F,F + P Headbutt: D,U + P Sweep Kick: B,DB,D + K Laser Beam: HCB + P (Super) Running Attack: F,F,F Excercution: HCF + K WAR Barrel roll: D,U + P Mid Air Barrel: D,D + P (in air) Grenade: B,DB,D + P Slide Kick: B,DB,D + K Flash Kick: D,DB,B + K Dash Attack: B,F + P War Inferno: HCF + P (Super) Forward/Backward Hop: F,F / B,B SUIKWAN Fireball: D,DB,B + P Sword Dash: F,F + P Air Dash: F,F + K Slide Kick: B,DB,D + K Samurai Spin: hold F, PPP Or F,F,F,F + P (Super) *Artillery: B,B,B + P (GUNZ) Execution: HCB,P (close) GRILLER Ground Bash: HCF + P Slap Attack: B,F,F + P 4 hit Chaos: HCB + P Slide Kick: B,DB,D + K Super: HCF + K Excercution: F,F,F,F + P (near opp.) LOCKJAW Missile: D,DB,B + P Mid Air Missile: F,F + P (in air) Headbutt: D,DF,F + K Uppercut: D,DF,F + K Triple Missile: HCF + P (Super) Throw: HCF + K (near opp.) Artillery: D,DB,B + K (F.R.Y.) Artillery: B + K,K,K (PLASMA) Artillery: HCF + P (FLAME) Excercution: F,F,F(fast) + K LOADER Lightning: F,F,D + P Headbutt: D,U + P Ground Spike: D,DF,F + P Leg Trip: B,DB,D + K Triple Spike: HCF + HCB + P (Super) or HCB + P PRIME-8 Ground Smash: D,D,D + P or hold D, PPP Swan Dive: D,DF,F + P Rolling Crush: D,U + K Slide Kick: B,DB,D + K Excercution: F,F,F,F + P (near opp.) NECROBORG Flying Punch: D,U + P Lightning: B,B,B + P or hold B, PPP Slide Kick: B,DB,D + K Super Bolt: HCF,HCB + K (Super) or HCB + K Artillery: D,DF,F + P (PLASMA) Excercution: HCF + K or B,BD,D,FD,F,FU + K ROOK Double Punch: D,DF,F + P Jet Kick: D,DF,F + K Air Jet Kick: F,F + K (in air) Fireball: D,DB,B + P Lightning Kick: K,K,K Jet Pack: B, hold B Sweep Kick: B,DB,D + K Triple Fireball: HCF + P (Super) Artillery: HCF,HCB + P (ACID) *Artillery: D,DB,B + K (FLAME) *Artillery: F,F,F + P (GUNZ) Exercution: F,F,F + P STEPPENWOLF Cannon: D,DF,F + P Guns: B,B,B + P or hold B, PPP Swan Dive: B,F + K Upper Cut: DF,P Leap: F,F, + K Airstrike: D,DB,B + P Triple Airstrike: HCB + P (Super) Artillery: F,F + P (ACID) Artillery: D,DF,F + K (F.R.Y.) Artillery: HCB + K (PLASMA) *Artillery: B,B + K (I.C.E.) Excercution: HCB + K (near opp.) INSANE Bat Attack: D,DF,F + K Ice Ball: D,DF,F + P Low Ice Ball: D,DB,B + K Sweep Kick: B,DB,D + K Insane Attack: HCB + P (Super) *Artillery: D,DB,B + P (ACID) Excercution: B,B,B + P VANDAL Buzzsaw Attack: D,DF,F + P Jet Kick: F,F + K (in air) Slide Kick: B,DB,D + K Acid Attack: HCB + P V1-HYPER Fireball: D,DF,F + P Head Whip: D,DB,B + P Low Whip: F,DF,D + P Super: HCB,HCF + P Fireball Ribbon: HCF + (hold P) (Super) *Slide Kick: B,B + K *Artillery: D,DF,F + K (FLAME) *Artillery: D,DB,B + K (PLASMA) Exercution: B B B + P or B,B,B,B + P